Far Cry 5 Minimap

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.(Photo: )It's been announced previously that the upcoming Far Cry 5 won't feature the towers or mini-maps that are found in the series' previous titles, but Far Cry writers say that the decision is less about taking away features and is more about promoting exploration.These towers that have been found in past Far Cry installations were important for exploration purposes in their own right. After finding a tower and sometimes fighting to gain control of it, players were able to use the structure to scout out points of interest in a radius around them, a mechanic that made it easier to find important locations or opportunities to collect items. Using a mini-map should be pretty self-explanatory, but it worked in tandem with the towers to show you those revealed locations that were nearest to you. “I think it’s because it helps increase exploration,” Far Cry 5 writer Drew Holmes said in an interview with GamingBolt. “I think in Far Cry 3 and Far Cry 4 you got into a rhythm of, ‘the only way that I can find out what to do in this area is to go climb a tower, hit a button and all of these things pop up.’ We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go.' ”As opposed to being set in the Himalayan Mountains found in Far Cry 4, the newest game will instead be set in Montana, a location that might feel a bit more familiar to some players. Holmes said that he and the team want to direct players to do what they think they probably should do if they need to get items or information in the setting — poke around the towns and interact with the locals for help and make sense of your surroundings.

Ubisoft is changing a lot of thing in the Far Cry franchise with the upcoming Far Cry 5 like introducing full character customization and more. The game will also be ditching the mini-map. FAR CRY 5 - 30 MINUTES of the map background music LJZ Gaming. Unsubscribe from LJZ Gaming? FAR CRY 5 Ambient Music & Ambience 🎵 Seed (Relaxing gaming Music. Far Cry 5 seemed to want the players to imprint on their specific characters and use the character to tell a story, rather than having a character’s story told to them. The previous games had named characters who were very talkative and had their own distinct personalities. But for 5, they went for the silent protagonist route.

'So the goal really was to get rid of the towers as a way of forcing me to interact with the people, pay attention to my surroundings,' Holmes said. 'And sort of intuitively figure out, ‘well, if there’s a town here, there’s a gas station down the road,’ so everything sort of feels like a believable world.”Removing a mini-map follows a similar reasoning as most players can probably relate to staring at a mini-map throughout most of their playthroughs, but this game hopes to steer away from that trend by taking away the option.

Far Cry 5 Minimap Mod

Chatting to lead writer Drew Holmes, what the creative decision was behind removing these iconic mechanics.“I think it’s because it helps increase exploration,” Holmes said. “I think in Far Cry 3 and Far Cry 4 you got into a rhythm of, ‘the only way that I can find out what to do in this area is to go climb a tower, hit a button and all of these things pop up.’ We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go’.”“I think when you set a game in a more familiar setting like Montana, we wanted to compare it to, ‘what would I do in this situation?’” Holmes continued. “I’d have to go and try and meet some locals, see if they’d do anything. Or go to a town and see if there’s anything to do around there. So the goal really was to get rid of the towers as a way of forcing me to interact with the people, pay attention to my surroundings. And sort of intuitively figure out, ‘well, if there’s a town here, there’s a gas station down the road,’ so everything sort of feels like a believable world.”. Regarding the mini-map removal, Holmes said that the team’s reasoning for axing the mini-map was that it detracts from the beauty of exploration.“The removal of the mini map was so you’re not staring at a little corner of your screen saying, ‘what’s new in the world?’” he said.

“You’ve got to actually pay attention to the world and making sure that the art side is doing a good job of making sure there are good landmarks to orient yourself. That it becomes more of less the game guiding you on where to go, and more of you saying, ‘where do I want to go, what do I want to do today?’”. Transaction accounts definition.