World Of Darkness Charactersheets Mortal
Physical Merits. Student of the Blade. Fencing. or Iaido. May use Fighting Style with all Size 2 blades. Weapons to Empty Hands. Dexterity., Brawl., Weaponry., Two Weapons or Filipino Martial Arts or Knife Fighting. Use Brawl instead of Weaponry for maneuver-related attacks.
Main article:AttackingYour dice pool for attacks is determined by the type of attack. Roll this by listing your dice pool in the Action field on the dice roller, then selecting the number of dice in the Pool dropdown:.: +. Armed Combat: +.
Firearms: +. Throwing Objects: +ModifiersAll modifiers should be factored into the dice pool except for. This is automatically added in by checking the Use Willpower checkbox on the right.
Hi, I'm a bit new with nWoD as I've stuck with the oWoD until now. We're planning a campaign where we play mortals that eventually discover and fight against supernaturals. Not hunters (yet at least), just normal humans.As one of the possible outcomes is trying to power up with supernatural means, I was wondering what a human can become without being choosen or needing some kind of bloodline or predisposition. Just discovering that it exists, discovering how to become one and doing the required training, ritual or whatnot.I'm mostly asking because I only have a few books yet, and a list of what could be needed in that aspect would be useful in choosing the next books in the shopping list.I'm in the progress of checking the books I have and I found the three immortals and the skin thief. I guess vampire can be arranged somehow and werewolf are out of the list. What else there is?Also I have two other question since I'm at it already.- is there any way for a normal human to use some kind of limited magic/rituals?- Can you use more than one supernatural template at once?
Like a purified mage or a hunter skin thief? Many minor templates in the New World of Darkness are acquired from exposure to the supernatural. A mortal might become a Stigmatic from the God-Machine, Wolf-Blooded from Lunacy, a Witness from Iremite magic, Fae-Touched from the Hedge, a Hero from Beastly dream ravaging, and so on. Second Sight has a bunch of info on psychics and thaumaturges, and in second edition a bunch of psychic/supernatural merits are included in the core, which any mortal character could develop at any time for whatever reason works best in your game.Hunters are still mortal, so a hunter skinthief is technically possible. Major and minor templates are usually incompatible, and mixing major templates is always verboten.Anyone might awaken as a mage, though the process is poorly understood.Finally, as a bit of an edge case, in Mummy there is a new ghost Numen called The Lucid Dead which allows for PC ghosts. As one of the possible outcomes is trying to power up with supernatural means, I was wondering what a human can become without being choosen or needing some kind of bloodline or predisposition. Just discovering that it exists, discovering how to become one and doing the required training, ritual or whatnot.You're looking for the Tier 3 Hunter Conspiracies, again.
Perhaps the sorcery or psychic powers from Second Sight. They could also Awaken as mages. Awakening is mysterious and can happen to any human. Mages are still human, just plugged into a higher cosmic truth. As others have said, you want to look at Hunter's Tier 3 Conspiracies, as well as books like Skin-Changers, Second Sight, and Immortals.
However, as the major templates are concerned.Major Templates:- Vampires: Requires you be embraced by another vampire, though sometimes vampires arise (un)naturally. But those are generally revenants. You could become a Ghoul, but that requires you drink a vampire's blood and they deliberately invest you with power (also it means getting Blood-Bonded)- Werewolves: Birth or exposure to Lunacy can make you wolf-blooded, but from there the first change is up to random chance (e.g. Storyteller decision)- Mage: Awakening is seemingly random, though if you read the 2e spoilers for the paths it gives some indication of what sort of people awaken. Some people are born sleepwalkers, while others become one randomly (or perhaps through failed awakening). No way to actively choose to awaken though.- Promethean: It's impossible to become a Promethean.- Changeling: The character must be taken by the Fae, then escape. 2e has Oath Bound, which seems possible to opt into, but still requires to know a changeling.- Sin-Eater: The character has to die while there happens to be a Geist around that happens to resonate with their death.
Though joining a Sin-Eater's Krewe is possible while mortal and offers some benefits.- Mummy: All Mummies were made 10,000 years ago, it's impossible to become a new one. However, Mummies can make demi-mummies and (as espritdecalmar stated) can empower ghosts, which are PC'able- Demon: Humans cannot become Demons, but they can become stigmatic either through exposure to the God-Machine or via Demonic Exploit. However, doing so would bring the God-Machine into your chronicle, and I'm not sure you'd want that.- Beast: Humans cannot become Beasts, and Heroes (their human antagonists) are deliberately unplayable (though you could probably hack something together).Edit: Keep in mind nWoD, especially the straight mortals portion of the game, is very loosey goosey with powers. The God-Machine rules update has Supernatural merits with no explanation of how to gain them save to ask your storyteller and come up with a good backstory. Therefore if you want it to be possible to learn sorcery, or train into psychic powers the game supports such decisions. Here are all the major templates that a human can become:Vampire, Werewolf, Mage, Changeling, Sin-EaterHere are all the ones that a human can be 'born into', or have been one all along and never noticed it:Werewolf, Mage, BeastThe rest are impossible to become or require you to die first (Prometheans are reanimated corpses: could even be a PC's corpse, but they'll have at best sporadic memories of their time as a human, and not necessarily know who all of their 'friends' are. Plus, all of their 'friends' will eventually succumb to Disquiet.
As one of the possible outcomes is trying to power up with supernatural means, I was wondering what a human can become without being choosen or needing some kind of bloodline or predisposition. Just discovering that it exists, discovering how to become one and doing the required training, ritual or whatnot.None of the major templates fit quite this strictly. Becoming a vampire, sineater, or changeling all require intervention by another party - while werewolves, beasts, and mages are inborn - and Prometheans and demons were never human to start with, and mummies are old enough that that might as well be true for what you have in mind. I'm in the progress of checking the books I have and I found the three immortals and the skin thief. I guess vampire can be arranged somehow and werewolf are out of the list. What else there is?Second Sight includes the thaumaturges, who are low-level users of magic, generally considered to be mortals. The Reliquary supplement includes rules to be able to make them, which could be said to allow you to be a supernatural gadgeteer.
Chronicles Of Darkness
(The rules for making relics work reasonably well as a kind of magic as well).If you're counting a vampire as something that 'could be arranged' - you could in theory pay a vampire to embrace you - then some of the other major templates have workarounds. You could, in theory become a thaumaturge, specialise in necromancy, find a way to call a geist into your vicinity, and kill yourself - the geist will almost certainly try to bond with you, and if you accept, you're a sineater. You could in theory deliberately get yourself kidnapped by a Fae, trusting in your ability to escape as a changeling. Studio beats vs solo. When this idea gets right into your face, and screams 'I'M A REALLY BAD IDEA!' It's telling the truth.