Skyrim Uunp Armor Mods

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Skyrim Uunp Armor Mods 5,8/10 2609 votes

Skyrim Remastered Best DAEDRIC Weapons & Armor ALL Enchanted At LEVEL ONE! (Special Edition Build) - Duration: 18:02. ESO - Fallout & Elder Scrolls Guides 5,387,342 views. I have to say that one reason i've truly become a fan of your blog is that your helping me find so many different armor mods that i either wasn't aware having been updated or ones that i never knew of or never considered using them. I started modding way back in morrowind because of all the armor mods and its what keeps me modding today.

UNP has the skinny variant. Vanilla Skyrim females are too top heavy for my tastes. I prefer a lithe form rather than the 'two black eyes when you run' that seems to prevail in most games.UNP replacer armor for females only:It's skimpy but it works. There's a couple non-skimpy mods out there as well that I checked out.UNP replacer for clothing:Again, it's skimpy but it works and replacers all vanilla clothing for females. There are others for this as well, just have to search a bit for them.As far as males goes, I'm not sure. Never got into much modding for the male variants, but it probably exists. But didn't Fallout 3/New Vegas have UNP?

Skyrim Uunp Armor Mods

Uunp bodyslide

Maybe Dimonized used CBBE to create the form of his old body mod.Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). I switched from CBBE a year ago and haven't looked back. I'm able to use every armor mod I used for CBBE and more. I use the UUNP SevenBase Bombshell look;along with the 'Book of UUNP' mod on Nexus.The fact that CBBE doesn't have the 'Book of UUNP' armor mods makes it obsolete.And, this video shows the outdated Volume 1 version of the mod (soon to be on Volume 3)Skip to 10m25s. Originally posted by:The new bodyslide can be installed to use either CBBE or UUNP, Both are good and it's really just a matter of taste. Also with bodyslide you can alter all installed armours to correctly fit. Personally I find UUNP more flexible as to style and modification, but CBBE is just plain easier as it was the defacto standard when most of these armour mods were made.There are a lot more choices for UUNP clothing now.

It's a lot of work to change over but if the look is what you want, then go for it.I am currently using UUNP, just because it is more convenient. I will move back to CBBE, when certain mods move entirely to BodySlide supporters content.For me, UNP/UUNP breasts have always been a horror. I always expect for them to transform themselves to some anime breast cannons, shooting Nazeem shaped missiles across the sky.You can tweak them a lot, but CBBE breasts just look more natural to me.

I have tried to tweak UUNP to match CBBE in this, but fixing this would require working with the body itself.CBBE/UUNP is kind of a moot conflict. If you are not bothered by little things (like I am), then you can do same things with both bodies.

I'm still trying to get my head around how UUNP and HDT are meant to work.In my game, my PC is using a UUNP mesh with the HDT system that came with Bodyslide. That all seems to be working reasonably well as I can use UUNP HDT armors.For some reason, when I put a UUNP HDT armor on a female NPC, the mesh of the NPC 'explodes' in seemingly every direction.My understanding is that, except where a mod forces an NPC to use a separate body mesh, NPCs and the PC use the same mesh. So why would an armour work properly on the PC, but not the NPC?Can anyone help me?. I take it you play a female character?

I have never played a female so i may be totally wrong with the following.The files for female 1st person (pc) skeleton and body mesh are actually different to those of the female npcs. In my game the female pc skeleton is found in:actorscharacter1stpersonskeleton.nifThe body mesh is in:actorscharactercharacter assets1stpersonfemalebody0/1.nifactorscharactercharacter assets1stpersonfemalehands0/1.nifThe skeleton for female npcs is in:actorscharactercharacter assets femaleskeleton.nifTheir body mesh is in:actorscharactercharacter assetsfemalebody0/1.nifactorscharactercharacter assetsfemalehands0/1.nifCheck to see if you have these files, and make sure the npcs' skeleton is XPMSE and their meshes are HDT. They may be your solution.Happy modding.Edited by freddark, 23 September 2017 - 12:43 PM. Theirs only 6 things that would cause that explosion:1. HDT being applied to a non HDT Skeleton2. Custom body armor and or clothing being applied to a vanilla body type (or bbp armor for 1 body type is being applied to a different body type (so in other words, cbbe, unp or any other custom body type armor and or clothing is being applied to bethesda vanilla body type)3. BBP is being applied twice to the female4.

Texture not being applied to a mesh (either the mesh is missing or corrupt, however this usually results in a pink texture, however we are talking a body here, so this explosion would be the more likely outcome.)5. Framerate is going way beyond 60 fps (basically meaning the havok engine is going mental, however this would also happen to your character.)6. FNIS is not being applied to the npc in question. (again this would mean that the female npc(s) are using custom folders) since FNIS applies to the main female skeleton folder (you own character, of which npc do share, but not custom)i don't recognize the name of the npc in question so i can only assume it is custom, so you would need to copy your skeleton to the folder of the npc.

And replace their skeleton with your own. Also when running FNIS the animations would apply to the female skeleton for the player, which npc do share. Unless their custom as they would have their own folder.i honestly dont know what to suggest, however i do know that the explosion issue caused by 1 of the things above, which means it is very likely that the npc in question at least does not have a HDT compatible skeleton. Which means that she would have a custom folder. Or in creation kit, the folder paths are not pointing to your own character skeleton (for the npc(s) in question). An explosion can also be caused by mismatched 0.nif/1.nif (mesh) files. Judging by the pics, I'm going to guess that your character is weight 100 and the NPC has a weight between 1 and 99?

If so, then try this:Go into 3rd-person view and open the console.Click on your character.Type: setnpcweight 50Does it explode?Type: setnpcweight 100Is it back to normal now?Look at the NPC and open the console.Click on the NPC.Type: setnpcweight 100Does it get fixed?Type: setnpcweight 0Is it fixed now too?When a character is weight 0, it uses the 0.nif mesh. When a character is weight 100, it uses the 1.nif mesh.

When weight is between 1 and 99, it's a morph of the two meshes. Any inconsistency between the meshes can cause an explosion of vertices. It can be fixed with Outfit Studio, but you have to learn how to use it.