Star Wars Kotor Yavin
Complete guide to the current Star Wars The Old Republic Timeline. It begins with the events setting up the stage, goes through the launch of SWTOR and follows all the events up to the current date. Many of the facts are linked to an article or a video, further expanding on the lore and Legends from this time period.The Galactic Standard Calendar is the standard calendar system used to reference all of and events. It’s based on the Battle of Yavin (BBY/ABY) from Star Wars Episode IV: A New Hope and the destruction of the first Death Star during the Galactic Civil War.
I've been playing KOTOR since its initial release back in 2003. After buying 5 copies and 30+ play throughs later it's still the best RPG to have ever been created. The graphics are a bit dated now, but the gameplay, seemingly endless side quests, and unmatched storytelling completely immerse you in the Star Wars universe.
The Galactic Calendar is the in-universe calendar system adopted by the Galactic Senate following the Treaty of Coruscant (BTC/ATC). This is the calendar system that would be used by our characters.Main sources: Vivek, SWTOR Datacrons, TorCommunity, SWTOR Wiki (links at the bottom of the article)Setting the Stage5000 BBY 1347 BTC:3995 BBY 342 BTC:, based on perspective.3964 BBY 311 BTC:, based on perspective.3960 BBY 307 BTC:.3958 BBY 305 BTC:.3956 BBY 303 BTC: Star Wars: Knights of the Old Republic begins.3955 BBY 302 BTC: Star Wars: Knights of the Old Republic ends.3951 BBY 298 BTC: Star Wars: Knights of the Old Republic 2, The Sith Lords. The Great Galactic War or Great War3701 BBY 48 BTC: Darth Malgus is born.3699 BBY 46 BTC: Satele Shan is born.3681 BBY 28 BTC: begins.Sith Onslaught3681 BBY 28 BTCSkirmish in the Tingle Arm. Imperial victory.Assault on the Aparo Sector. Imperial victory. Aparo abandons the Republic and joins the Empire.The Tingel Arm Campaign.
Imperial victory.The first Battle of Korriban (” Return” cinematic trailer). Imperial victory.The Battle of Sluis Van.
Imperial victory. Republic shipyards destroyed.The Blockade of the Rimma Trade Route. Imperial Victory. Republic supply lines strangled and political tensions rise.Battle of Eliad. Imperial invasion halted.The Minos Cluster Campaign. Imperial victory.
Number of successful Imperial operations.Darth Vich discovers Rattatak and proceeds to build an army.3680 BBY 27 BTCThe First Battle of the Seswenna Sector. Imperial victory.The Second Battle of Seswenna Sector. Rimma Trade Route blockade broken.Darth Vich’s insurrection is thwarted. Rattataki introduced to the Empire.3678 BBY 25 BTC. Exal Kressh learns of the Emperor’s Children.
Ortolan tribes massacred. Hunt for Exal Kressh. Exal Kressh executed.Invasion of Begeren. Imperial victory.Engagement in the Mid Rim. Imperial victory.3674 BBY 21 BTCBattle of Bomodon. Republic victory.3671 BBY 18 BTCThird Battle of the Seswenna Sector. Imperial victory.The First Battle of Bothawui.
Republic Victory.The Second Battle of Bothawui. Draw.3670 BBY 17 BTC: Battle of Balmorra. Imperial victory.Republic Resilience3668 BBY 15 BTCCapture of the Dread Masters. Republic victory. The Dread Masters imprisoned on Belsavis.Engagement over Belsavis. Republic victory.
Fatality crashes into Section X.3667 BBY 14 BTCBattle of Alderaan. Republic victory. Alderaanian government pledges military support to Republic.Campaign near Gell Mattar. Republic Victory.3665 BBY 12 BTC: Battle of Hoth. Imperial victory.3661 BBY 8 BTCBlockade of the Hydian Way. Mandalorian victory. Republic supply crisis.Battle near Devaron.
Mandalorian victory. Jedi unable to break Hydian Way blockade.3660 BBY 7 BTCBattle of the Hydian Way. Republic victory attributed to Hylo Visz. Republic supply lines restored.Battle of Ord Radama. Republic victory.Occupation of Balmorra.
Imperial strengthens its hold on the planet.Third Battle of Korriban. Republic withdraw.Battle of. Imperial victory.Battle of Ashas Rae. Imperial victory.Battle of Serenno.
Imperial victory.Reconquest of Ord Radama. Imperial victory.Empire Victories3658 BBY 5 BTCDefeat of the Imperial Seventh Fleet. Republic victory.3653 BBY 0 BTCBattle of Rhen Var. Republic victory.Battle of Druckenwell. Imperial victory.
Imperial occupation of Coruscant.Alderaan Peace Conference. Republic and Imperial dignitaries negotiate peace treaty. The Cold WarSetting the Great War3653 BBY 0 ATCThe Republic is forced to sign the.The Great Galactic War ends. Imperial victory.The First Battle of Dantooine. Republic victory.Attack on the Envoy.
Imperial victory.Bombing of the Senate Tower. Treaty of Coruscant supporters assassinated.The Second Battle of Dantooine.
Imperial victory.Jostling for Advantage3651 BBY 2 ATCAttack on Mindor. Destruction of Chagrian colony.Satele Shan rediscovers Tython.3649 BBY 4 ATCImperial Attack on Voss. Voss victory.3648 BBY 5 ATCTaris Resettlement Initiative.Raid on Ilum.Star Wars: The Old Republic Story Begins!3643 BBY 10 ATCStar Wars: The Old Republic Launches. In-game class stories’ time frames differ and overlap.3642 BBY 11 ATC Collapse of PeaceThe Battle of Balmorra. Republic victory.Invasion of Taris.
Imperial force raze Republic Restoration Project. Heroes of the Republic assist Jedi Master Oteg.
Heroes of the Republic assist Jedi Master Oteg.Attack on the Dorin’s Sky. Champions of the Empire infiltrate the Dorin’s Sky. Champions of the Empire secure the Foundry.Quesh War.
Imperial forces attempt to disrupt Republic operations. Ongoing.Battle of Hoth. Republic, Imperial, and Pirate Confederate forces fight for control of the Star Ship Graveyard.The Cold War endsThe Galactic War3641 BBY 12 ATC Renewed WarThe Galactic War begins.Battle of Belsavis.
Empire discovers Belsavis. Ongoing.Battle of Rabaan.
Imperial victory.The Battle of Corellia. Republic victory.Battle of Kalandis. Imperial withdraw.Open ConflictThe Battle of Ilum. Republic victory.
Jace Malcolm promoted to Supreme Commander.Attacks on Hutt Spaceby unknown forces are presumed to be the work of the Republic and Empire.Hutts annex neutral systems to regain lost territory, headed by Karagga. Karagga is prevented from becoming a third combatant in the war. Occupational skirmishes persist on Corellia.The First Battle of Denova. Kephess claims Denova. Republic Heroes and Champions of the Empire engage Kephess. Evolved forms of Raghouls eradicated.
Sannus Lorrick defeated.3640 BBY 13 ATCThe First Battle of Leritor. Republic victory.The Second Battle of Leritor. Imperial victory. Darth Karrid becomes head of the Sphere of Technology.Battle of Boranall.
Imperial victory. Republic publicly held responsible for orbital bombardment.Darth Karrid killed during the Battle of Duro as a result of Operation Endgame.Battle of Asation.
Heroes of the Republic and Champions of the Empire assist the Gree.Rise of the Hutt Cartel3640 BBY 13 ATCConquest of Makeb. Hutts negotiate settlement with the Republic. Empire secures Makeb mining operations.Raid on Arcanum. Lord Tagriss steals several Sith relics.3639 BBY 14 ATCSeizure of. Rebellious entities of Czerka Arms is subdued. Republic and Empire vie for assets.
OngoingDread War. Republic and Imperial forces engage the Dread Masters on. Imperial forces attempt to seize the planet’s shipyards from Republic defenders. Ongoing.The Shroud’s analysis of the Current State of the Galaxy.Forged Alliances3638 BBY 15 ATC.
Republic victory. Jedi Archives razed. Imperial victory.
Dark Council chambers razed. Genetics Laboratory G-1 destroyed. Darth Arkous and Colonel Darok killed by traitors Theron Shan and Lana Beniko.The Shadow of Revan3637 BBY 16 ATC. Republic and Imperial forces temporarily cease fire to address the threat of the Order of Revan. Order of Revan defeated.
Temporary alliance between Satele Shan’s and Darth Marr’s personal fleets to confront Revan. Vitiate consumes all life on the planet. Eternal Empire ConquestKnights of the Fallen Empire3637 BBY 16 ATCSith Empire outposts in Wild Space destroyed by unknown culprits.Arcann and Thexan lead raids against the Core Worlds; Korriban is the most notable world to be defeated. A joint-expedition of Imperial and Republic ships is led by Darth Marr to pursue Vitiate into Wild Space. All forces considered MIA/KIA.The Outlander is placed in carbonite.Emperor Arcann declares the Core Worlds responsible for Valkorian’s death, and declares war against Sith Empire and Galactic Republic.Within three months, the Eternal Fleet claims naval superiority, having destroyed all major shipyards. Ships powered by Isotope-5 are discovered to be the most effective means of evading Eternal Fleet vessels.3636 BBY 17 ATCCoruscant, Dromund Kaas, and all major trade routes are blockaded by the Eternal Fleet.The Dark Council is practically disbanded and Supreme Chancellor Saresh is removed from office.Emissaries, Senator Evran and Darth Vowrawn, agree to a ceasefire, imposing armament restrictions and mandatory tributes from both the Republic and Empire to Zakuul.The Galactic War ends.
Zakuul victory.Darth Acina declares herself Sith Empress, and Senator Madon succeeds Leontyne Saresh as Supreme Chancellor.The Galactic Republic and Sith Empire continue to actively engage in war with one another.Emperor Arcann forgoes army occupation by installing Star Fortresses over hundreds of worlds.3632 BBY 21 ATCRevolt Against the Eternal EmpireLana Beniko and her team.in the swamps of Zakuul.of Zakuul.The Outlander allies with the., and the Outlander is named its Commander. The Outlander and Firebrand collect schematics of the Spire for the Alliance.wiretaps a Zakuul Knight outpost.
The Outlander empties the treasury ship of the Eternal Empire.3631 BBY 22ATC. The Outlander and Mandalorian forces seize GEMINI Prime. The SCORPIO betrays the Outlander and captures the Eternal Fleet for herself. Alliance victory. Vaylin allies with SCORPIO to take the Eternal Throne.Knights of the Eternal Throne3630 BBY 23ATC. Eternal Alliance Victory planetside. Imperial Victory in orbit.
The Empire joins the Alliance against Zakuul. SCORPIO takes the Gravestone and Eternal Fleet to Iokath. Vaylin flees Zakuul.
Zakuul’s population turns against its Empress. Alliance Victory. Death of Vaylin. Alliance captures the Eternal Throne and forms the Eternal Alliance. Vitiate is finally destroyed.
The Eternal Alliance and their allies dominate the majority of Iokath. Attempted assassination of the Outlander. Theron Shan revealed to be the traitor.: Mission to Copero. Theron Shan escapes with the data about the Superweapon.3629 BBY 24ATC– Conclusion of the Theron Storyarc. Theron returns to the Republic after the reveal that he staged his betrayal in order to serve the Republic and obtain vital information.Renewed conflict between Republic and Empire3629 BBY 24ATC: The Ossus events. The Republic rushes to evacuate from Ossus as the Empire is preparing to attack the ancient Jedi world. Darth Malgus returns.
. WW: December 23, 2014Mode(s)Star Wars: Knights of the Old Republic (sometimes known simply as Knights of the Old Republic or KOTOR) is a set in the universe. Developed by and published by, the game was released for the on July 15, 2003, and for on November 19, 2003. The game was later ported to, and by, and it is playable on the and via their respective backwards-compatibility features.The story of Knights of the Old Republic takes place almost 4000 years before the formation of the, where, a Dark Lord of the, has unleashed a Sith armada against the. The player character, as a, must venture to different planets in the galaxy in order to defeat Malak. Players choose from three character classes and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, the alignment system will determine whether the player's character aligns with the light or dark side of.The game was directed by, designed by, and written.
LucasArts proposed developing a game tied to, or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom., and were hired to perform voices for the game's characters, while the soundtrack was composed. Announced in 2000, the game was delayed several times before its release in July 2003.The game received critical acclaim upon release, with critics applauding the game's characters, story, and sound. It was nominated for numerous awards, and is considered one of the. A sequel, developed by at BioWare's suggestion, was released in 2004.
The ' story continued with the 2011 release of, a developed by BioWare. Contents.Gameplay Players choose from three basic at the beginning of the game, and later choose from three Jedi subclasses. Beyond class, a character has 'skills' stats, 'feats', and later on, tiered powers, similar to magic spells in fantasy games. Feats and Force powers are generally unlocked upon, while the player is given skill points to distribute among their skills every level.Combat is round-based; time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. The number of actions a combatant may perform each round is limited.
While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or at the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. Combat actions are calculated using DnD rules, particularly. While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) is accessible from a menu.For much of the game, the player can have up to two companions in their. These companions will participate in combat. They can be manually controlled by the player, or act autonomously if the player does not give them any input.
Outside of combat, the companions will randomly engage the player or each other in dialogue, sometimes unlocking additional quests. They will also participate in conversations the player has with other.Non-combat interaction with other characters in the game world is based upon a dialogue menu system. Following each statement, the player can select from a list of menu responses. The dialogue varies based on the gender and skills of the main character.The alignment system tracks actions and speech—from simple word choices to major plot decisions—to determine whether the player's character aligns with the light or dark side of. Generosity and altruism lead to the light side, while selfish or violent actions will lead the player's character to the dark side, which will alter the character's appearance, turning their eyes yellow and their skin pale.In addition to the standard role-playing gameplay, there are several minigame events that come up over the course of the game. The player can participate in swoop racing to earn money, and sometimes interplanetary travel will be interrupted by enemy starfighters, which begins a minigame where the player controls a turret to shoot down the opposing starcraft. The player can also engage in a card game known as pazaak, which is similar to the game of, to gamble money.Plot The story takes place approximately 4,000 years before the rise of the., a former, Dark Lord of the and 's former apprentice, has unleashed a Sith armada against the.
Malak's aggression has left the Jedi scattered and vulnerable; many Jedi Knights have fallen in battle and others have sworn allegiance to Malak.The game opens with the player's character—the player can choose a face and be male or female (canonically a male )—awakening aboard a Republic ship, the Endar Spire, which is under attack by Malak's forces over the city world of Taris. Republic soldier Trask Ulgo soon arrives and informs the player character that they are under attack.
Fighting their way to the escape pods, Trask and the player character are soon confronted by Sith Lord Darth Bandon. With no other options, Trask sacrifices himself while the player continues to make their way to the escape pods. The player character soon meets up with Carth Onasi, a skilled pilot and Republic war hero, and they escape the doomed warship.Crashing on the surface of Taris, the player character is knocked unconscious and Carth pulls them away from the wreckage. After suffering a strange vision, the player character awakens in an abandoned apartment with Carth, who explains that Taris is currently under martial law by Malak's forces who are currently searching for the Jedi Knight, known for her mastery of battle meditation, a Force technique which strengthens one's allies and weakens one's enemies during battle.
Carth and the player character go in search of her and manage to meet new companions along the way, such as the Twi'lek street urchin Mission Vao and her Wookiee companion Zaalbar. The group eventually finds and rescues Bastila from the Black Vulkar gang. With the help of utility droid T3-M4 and Mandalorian mercenary Canderous Ordo, the group escapes Taris aboard the Ebon Hawk, moments before the planet surface is decimated by Malak's fleet in a vain effort to kill Bastila.While taking refuge at the Jedi Academy on Dantooine, the player's character trains to be a Jedi, discovers a 'Star Map', and learns of the 'Star Forge', the probable source of Malak's military resources.
The player's character and their companions search planets across the galaxy—, Manaan, and Korriban—for more information about the Star Forge, gaining new companions along the way such as the Cathar Jedi Juhani, assassin droid HK-47, and 'Grey' Jedi Jolee Bindo. Through the course of their travels, the player will eventually discover their character's true identity—the brainwashed Darth Revan, whom the Jedi Council on Dantooine took in and subjected to memory modification so that he would no longer be a threat to the galaxy, the various visions they had been experiencing being Revan's memories. Darth Revan had been injured when attacking a Republic planet because Darth Malak turned his ship's guns on his former master, intent on usurping him.
Because Bastila was aboard Revan's ship with a Jedi strike force, she was able to heal him and bring him to the Jedi Council on Dantooine. Her actions lead to the force bond between her and Revan, which plays a role later in the game.Depending on the character's alignment, upon ultimately reaching the Star Forge they either defeat the Sith (the light-side path) or usurp control from Malak (the dark-side path).
A light-aligned character is hailed as a savior and hero; a dark-side character stands before the remaining Sith forces as the new Dark Lord of the Sith.Characters and locations. Further information:Eventually joining the main character's quest are veteran Republic pilot, the teenager Mission Vao and her companion Zaalbar, the, 'Grey' Jedi Jolee Bindo, utility droid T3-M4, Mandalorian mercenary Canderous Ordo, and assassin if he is bought. Juhani, another Jedi, may also join the party if she is not killed fighting the main character. Several of these characters, including Canderous Ordo, HK-47 and T3-M4, also appear in the sequel,. Republic soldier Trask Ulgo is also playable briefly on the Endar Spire.
Antagonists include Black Vulkar gang leader Brejik, crime boss Davik Kang, bounty hunter Calo Nord, Zaalbar's twisted brother Chuundar, Malak's Sith apprentice Darth Bandon, Sith Admiral Saul Karath, Sith Overseer Uthar Wynn, Rakatan tribe leader The One, and Darth Malak, the Dark Lord of the Sith. On several planets the main character deals with Czerka Corporation, a company operating on several planets that allied itself with the Sith, engaged in slave trade and other nefarious practices.
Major allies that help the player's party along the way are Hidden Bek gang leader Gadon Thek, Jedi Masters Vandar Tokare and Zhar Lestin, game hunter Komad Fortuna, Zaalbar and Chuundar's father Freyyr, Uthar's Sith apprentice Yuthura Ban, Republic representative Roland Wann, the Rakatan tribe 'The Elders', and Republic Admiral Forn Dodonna.Action takes place on the planets, Dantooine, Korriban, Manaan, Rakata Prime, and Taris; aboard the Republic cruiser Endar Spire and Saul Karath's ship Leviathan; and on the Star Forge space station. A space station near Yavin is a playable location in the PC, Mac OS X, and mobile versions of the game and is available to Xbox players via download from. Travel between these locations happens aboard the freighter, which is also a playable location.Production Development In July 2000, announced that they were working with to create a Star Wars for the. Joint BioWare Greg Zeschuk commented that 'The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us. We are honored to be working with the extremely talented folks at Lucas Arts, developing a role-playing game based upon one of the most high-profile in the world.' The game was officially unveiled as Star Wars: Knights of the Old Republic at.
At this point, the game had been in development for around six months. ' started in 2000, but the discussions started back in 1999,' LucasArts' Mike Gallo said, 'The first actual were in October or November of '99. That's when we first started talking to BioWare. But some really serious work finally started at the beginning of 2000.' “The thing that seems to stand out is that the current game is almost exactly what we envisioned almost three years ago.”— Project director Casey Hudson in April 2003The decision to set the game four thousand years before was one of the first details about the game made known. LucasArts gave BioWare a choice of settings for the game. 'LucasArts came to us and said that we could do an game,' BioWare CEO Raymond Muzyka said.
'Or LucasArts said we could go 4,000 years back, which is a period that's hardly been covered before.' BioWare chose to set the game four thousand years before the films as it gave them greater creative freedom. They aimed to create content similar to that from the films but different enough to be a definite precursor. Concept work had to be sent to to be approved for use. Muzyka noted that very little of their content was rejected: 'It was more like, 'Can you just make his head like this rather than like that.' So it was all very feasible. There were good suggestions made and they made the game better, so we were happy to do them.
It was a good process really and I think we were pleasantly surprised how easy LucasArts was to work with.' Zeschuk said that 'Overall, we were really happy with the results. We felt like we had enough freedom to truly create something wonderful.'
Gallo said that BioWare and LucasArts were aiming for a gameplay time of around sixty hours: ' was 100 hours of gameplay or more. Was 200 hours, and the critical-path play through Baldur's Gate 2 was 75 hours. We're talking smaller than that for Knights of the Old Republic, dramatically, but even if it's 60 percent smaller, then it's still 100 hours. So our goal for gameplay time is 60 hours. We have so many areas that we're building-worlds, spaceships, things like that to explore-so we have a ton of gameplay.' Project director Casey Hudson said that one of the greatest achievements and one of the greatest risks was the combat system. 'We wanted to create something that combined the strategic aspects of our Baldur's Gate series and but which presented it through fast, cinematic 3D action,' Hudson said.
'That required us to make something that hadn't really been done before.' Creating system was a daunting task, because of the many factors to cover, which were difficult to visualize. The developers intended to make the game have more open-ended gameplay.
Gallo compared some situations to: 'You have several ways to get through an area and you might need a character who has a specific skill to do that.' Technical LucasArts and BioWare settled on developing Knights of the Old Republic for the PC. The Xbox was chosen over other consoles because of BioWare's background of developing PC games and greater familiarity with the Xbox than other consoles: 'We could do the things we wanted to do on the Xbox without as much effort as we'd need to do it on the or,' Gallo said.
Other factors included the console's recent success and the opportunity to release one of the Xbox's first RPGs. BioWare had previously developed for the and PlayStation 2. Hudson said that 'Having experience in developing for other consoles gave us the proper mindset for implementing this game on the Xbox, and, by comparison, the Xbox was relatively easy to develop for.' Hudson did, however, note that there were some challenges during development.
One of the difficulties was in deciding how much graphical detail to provide. 'Since our games generally have a lot of AI and scripting, numerous character models, and huge environments, we stress the hardware in a very different way than most games,' Hudson said. This made it difficult to predict how well the game would run. The game uses the, based on the (previously developed by BioWare for use in ) but completely rewritten for Knights of the Old Republic.
It was highly detailed for its time: grass waves in the wind, dust blows across and puffs of sand rise as the player walks across the seabed.The choreography for the character animations was done using. Hudson noted that the differences between consoles and PCs mean that the graphics would have to be modified. 'You typically play console games on a TV across the room while PC games are played on a monitor only inches away.' Console games put effort into close-up action and overall render quality; PC games emphasize what can be done with high resolutions and super-sharp textures.
Hudson also noted that the difference between a game controller and mouse-and-keyboard setup influenced some design decisions. The PC version features an extra location the player can visit and more NPCs, items and weapons; these additions were later made available on the Xbox version through. The PC version supports higher display resolutions (up to 1600x1200) and has higher-resolution textures.
Sound While the main game, graphics engine and story were developed by BioWare, LucasArts worked on the game's audio. Knights of the Old Republic contains three hundred different characters and fifteen thousand lines of speech. 'One complete copy of the Knights of the Old Republic script fills up 10 5-inch binders,' voice department manager Darragh O'Farrell noted. A cast of around a hundred voice actors, including, and was assembled. 'Fortunately, with a game this size, it's easy to have an actor play a few different characters and scatter those parts throughout the game so you'll never notice it's the same actor you heard earlier,' O'Farrell said.Voice production started six months before the game's release. The voice production team were given the script 90% complete to work with. 'There were a few changes made during recording, but most of the remaining 10 percent will be dealt with in our pickup session,' O'Farrell said, 'The pickup session is right at the end of the project, where we catch performance issues, tutorial lines, verbal hints, and anything else that we might have overlooked.'
A game the size of Knights of the Old Republic would typically take seven weeks to record; two weeks of recording all-day and all-night meant LucasArts were able to record all voices in five weeks. Actors were recorded one at a time, as the non-linear nature of the game meant it was too complicated and expensive to record more than one actor at a time.Most of the dialogue recorded was spoken in (represented by ); however, around a tenth of the script was written in. Mike Gallo used 's Star Wars: Galactic Phrase Book & Travel Guide to translate English into Huttese. 'The key to recording alien dialogue is casting the right actor for the part,' O'Farrell said, 'Over the years I've had actors take to Huttese like a fish to water, but the opposite is also true. In the past I've had to line-read (when an actor copies my performance) 150-plus Huttese lines to an actor in order to make it work.' Award-winning composer was signed to compose the game's score.
'It will be a Star Wars score, but it will all be original, and probably the things that will remain will be and things like that,' Gallo said. Soule was unable to write a full orchestral score for Knights of the Old Republic due to technical limitations: 'At the time we only had an 8 per second system. That was state of the art. I had to fool people into thinking they were hearing a full orchestra. I’d write and, or woodwinds, and drums, or and drums.
I couldn’t run the whole orchestra at once, it was impossible.' Release When announced at E3 2001, Knights of the Old Republic was originally scheduled for a late 2002 release. In August 2002 it was announced on the game's forums that its release had been delayed: the Xbox version was to be released in spring 2003 and the PC version in summer 2003. A further delay was announced in January 2003, with both versions of the game expected to be released in fall 2003. Zeschuk attributed the delay to BioWare's focus on quality: 'Our goal is to always deliver a top-notch gameplay experience, and sometimes it can be very difficult to excel in all areas. We keep working on tackling each individual issue until we feel we've accomplished something special.' The Xbox version of Knights of the Old Republic on July 9, 2003 with a release date of July 15.
It sold 250,000 copies in the first four days of its release, making Knights of the Old Republic the fastest-selling Xbox title at the time of its release. Following the game's release, it was announced that free downloadable content would be available through Xbox Live at the end of the year. The PC version of the game went gold on November 11, 2003 and was released on November 18.
It was re-released as part of the collection in 2006.The game was released on on May 14, 2012 for Mac OS X. The game was released for the iPad on May 30, 2013. The iPad version includes the Yavin Station DLC that was previously released for Xbox and PC. The game was released as DRM-free download on in October 2014.The game was also launched on Android's Google Play Store on December 22, 2014.In October 2017, Microsoft made the console backward compatible with the version of the game, as part of a 13-game curated catalog.Reception Sales After its release on July 15, 2003, the first Xbox shipment of Knights of the Old Republic sold out within four days on shelves, which amounted to 250,000 sales during that period. This made it the console's fastest-ever seller at the time of its launch. The game ultimately sold 270,000 copies in its initial two weeks, and was ranked by as the #2 best-selling of its debut month across all platforms.
It fell to the 8th position on NPD's sales chart for August and was absent by September. Worldwide sales reached 600,000 copies by October.
In the United States alone, the Xbox version of Knights of the Old Republic sold 1.3 million copies and earned $44 million by July 2006. It also received a 'Silver' sales award from the, indicating sales of at least 100,000 copies in the United Kingdom.Following its launch in November 2003, the computer version of Knights became the third-best-selling computer title of its debut week, according to NPD. Although it dropped out of NPD's weekly top 10 by its third week, it claimed sixth place in computer game sales for November overall, and ninth for December. It returned to the weekly top 10 during the December 28-January 3 period, but was absent again on the next week's chart.
NPD ultimately declared it the 17th-best-selling computer game of 2004. By August 2006, the computer version had sold 470,000 copies and earned $14.7 million in the United States alone. Ranked it as the country's 32nd-best-selling computer game released between January 2000 and August 2006.Total sales of the game's Xbox and computer releases surpassed 2 million copies by February 2005 and 2.5 million by May, and reached nearly 3 million by March 2006. As of 2007, Knights of the Old Republic had sold 3.2 million units. Critical reviews ReceptionAggregate scoresAggregatorScoreXBOX: 94%PC: 93%XBOX: 94/100PC: 93/100iOS: 88/100Review scoresPublicationScore9/109/109.5/104.5/59.1/105/59.5/10iOS:Star Wars: Knights of the Old Republic received 'universal acclaim' according to review aggregator, and won numerous awards, including ' 2004 game of the year, ' best Xbox game of the year, and for best console RPG and best computer RPG.Knights of the Old Republic has seen success as the game of the year from many sources including, The Game Developers Choice Awards,. Named it the best computer game of 2003, and presented it with awards for 'Best Original Music' and 'Best Writing'. The editors wrote, 'The elegance and accessibility that BioWare made part-and-parcel of this game should be the future standard for this genre.'
According to the, the PC version received an average score of 93 based on 33 reviews. In total, the game has won over 40 game of the year awards from various publications. Interactive Achievement Awards awarded it for Best Story and Best Character Development. IGN gave KotOR additional awards in Best Sound (Xbox category), Best Story (PC category), Xbox RPG of the Year 2003, PC RPG of the Year 2003, Xbox Game of the Year 2003, PC Game of the Year 2003, and Overall Game of the Year 2003 across all platforms. In 2007, IGN listed it at #27 on its list of the Top 100 Games of All-Time.
In 2010, IGN placed the game at #3 on its Best games of the Decade (2000–2009), beaten by and.At the 2004, HK-47 won the category of 'Original Game Character of the Year'. Legacy In 2007, the plot twist in KotOR was ranked number two in 's list of the top ten video game plot twists of all time and number 10 on 's '. The game is also part of The Xbox Platinum Series/Classics for sales in excess of 1 million units.The listed Knights of the Old Republic as one of the most influential works of the Star Wars Expanded Universe. In 2010, named the game the 54th best game on their Top 200 Games of All Time list.
In November 2012, named it one of the 100 greatest video games of all time.In early 2017, plot elements from the game were referenced in an episode of the animated TV series.In 2019, stated that Lucasfilm was looking into developing movies or television series in the Knights of the Old Republic era, but that no plans had yet been made. Buzzfeed News reports that will write a Star Wars movie that's based on the Knights of the Old Republic video game series.See also. Archived from on January 11, 2014.
Retrieved December 20, 2013. CS1 maint: Archived copy as title.
Watch orville online free. ET/PT and 7 – 8:02 p.m. CT, but episode 2 will have a completely different air date and time. Episode 2 will air on Thursday, January 3, 2018, with a time change of 9 – 10 p.m.
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